the classic “who dunnit?” re-imagined in VR

An exploration of familiar murder mystery tropes, designed for location-based experience customers.

Client project for fulfillment of the Vancouver Film School’s VR/AR Diploma program.

COLD CASE DIVISON VR LBE

Goal: To prototype a multiplayer location based experience and validate that the murder mystery theme translates well in VR

Client: Fennec Labs

Timeline: May - August 2021

Role: Project Manager and Co-Developer

Team members: Carlos Fernandez and Mathew Johannson

Key skills gained:

  • Project scoping, planning, documentation, and client communication

  • Storytelling and narrative writing

  • Networking with NormCore

  • Developing XR interactions with C# and Unity

  • Version control via GitHub

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A Way With Words AR