the classic “who dunnit?” re-imagined in VR
An exploration of familiar murder mystery tropes, designed for location-based experience customers.
Client project for fulfillment of the Vancouver Film School’s VR/AR Diploma program.
COLD CASE DIVISON VR LBE
Goal: To prototype a multiplayer location based experience and validate that the murder mystery theme translates well in VR
Client: Fennec Labs
Timeline: May - August 2021
Role: Project Manager and Co-Developer
Team members: Carlos Fernandez and Mathew Johannson
Key skills gained:
Project scoping, planning, documentation, and client communication
Storytelling and narrative writing
Networking with NormCore
Developing XR interactions with C# and Unity
Version control via GitHub
